A Zatsuza practice mode exclusive to the Nintendo Switch release will allow players to challenge the boss with 3 lives and maximum bomb stock.Īfter the turmoil caused by the assault on Lunapolis which sparked the "Blissful Death Wars" (as depicted in the previous installment), peace seems to have been restored, with the legendary DonPachi Corps retreating to its HQ in a space-time fold. Smartphone mode, exclusive to the iOS and Andriod versions, includes a new Slaughter-Menace meter that would influence a point multiplier, a revamped hyper system where it increases power by spinning the ship with the touchscreen, and a new soundtrack.
Dodonpachi resurrection switch Pc#
Arrange B on home consoles as well as Black Label Arrange on PC is a version of the game that uses the scoring mechanics of Ketsui: Kizuna Jigoku Tachi of collecting score chips, mixed into the combo-stringing gameplay of the original. Arrange B on the PC release is a mode where you can play through singular stages with any ship you like, with altered bullet patterns for enemies and bosses. Arrange A (or Ver L) uses the same hyper system as Dodonpachi Daioujou, with only one ship to pilot (the narrow shot ship from Daioujou, piloted by the element doll Leinyan) Black Label and Black Label novice add a new red gauge for scoring, much harder patterns, and a new final boss encountered at the end of the game if you fufill certain conditions, Zatsuza. Version 1.51 is similar, but with a rebalanced scoring system and bombs now being granted through green bees. Version 1.5 is a refined version of the original arcade release, with Novice difficulty being a version of the game for newcomers. By destroying the large silos near the beginning of stage 1, not only does it take you to an alternate pathway, but all midbosses are replaced with those from the first game.įuture releases of the game on consoles and PC have expanded and modified the original arcade release. There is also a secret Ura route in the game. The game has a second "Ura" loop, which must be accessed by fufilling 2 conditions: Collect all 45 bee medals in all 5 stages of the first loop, don't bomb more then twice (including autobombs), and if the player is playing using strong style, they cannot lose a ship more than once. This is integral to scoring, as point items would have their value multiplied by how many hits are on the combo gauge, and with enemies firing large streams of bullets at the player, the player can maximize combo scores by learning when to activate their hypers and where to activate them so the enemies don't get destroyed too quickly.
In addition to increasing firepower even more, hypers can cancel bullets fired by enemies, with each bullet cancelled contributing to the combo gauge.
However, there is only one hyper meter that when filled, the player can activate by pressing what would normally be the bomb button. Hypers are built up through large combos, attacking enemies at close range, and collecting green bee medals. The hyper gauge is the primary method of scoring and has been changed from the previous game as well. Once revealed, the bee medals will alternate between yellow and green until the player collects them. Green bee medals give a meager score bonus but massively increase the Hyper Gauge. Yellow bee medals give a large score bonus that increases the more you collect without losing a life. There are now 2 types of bee medals, which are still revealed with the laser like in previous games. Strong style (Introduced in Black Label and Version 1.5) gives the player max firepower as well as bombs but makes the game slightly harder. Normal is the same amount of firepower as it is the Bomb style, but Boost doubles the firepower and gives you a larger laser. Power style replaces bombs with a Normal/Boost system, where pressing a third button on the controller/joystick would change your style of firepower. To compensate, your firepower is somewhat small. Bomb style, recommended for beginners gives you a stock of 3 bombs that can be increased upon death, the MAXIMUM bonus upon obtaining bombs past your maximum capacity, an autobombing skill that deploys a weak bomb in case you get hit, and bomb powerups that increase your stock of bombs. In addition to all 3 ships seen in the original Donpachi and Dodonpachi, there are 3 different ship styles to choose from to suit one's playstyle.